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Applying Textures to Geometries
47
Color Components
A texture image can have up to four components per texture element:
A one-component image consists of a luminance value, L
t
. One-component textures
are often referred to as intensity maps. For example, an image of a statue could use
polygons of different intensities to shade and provide detail.
A two-component image consists of luminance, L
t
, and transparency, A
t
. For example,
you could create an architects diagram of a house using polygons of different
intensities to give detail to the building materials and then vary the transparency of
the polygons to see through the building materials.
A three-component image consists of a set of RGB values, referred to as a color triplet,
C
t
. For example, any color image is at least a three-component image.
A four-component image consists of an RGB (or C
t
) set of values, and transparency, A
t
.
The t subscript denotes the transparency or the color of the texture. For example,
you could create an architects diagram of a house using a variety of colors and
transparencies.
The color components work with the texture environments in the following way:
MODULATE works with any texture le.
BLEND works with one- to four-component textures.
REPLACE works with three- or four-component textures.
ADD works with three- or four-component textures.
DECAL works with three- or four-component textures.
Tip: MODULATE works best with bright materials because the texture intensity is
reduced by the factor of the geometrys intensity.