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14
Chapter 1: Getting Started with Cosmo 3D
5. Add the csTransform node as a child of a csGroup-type node.
For more information about adding nodes to scene graphs, see Chapter 6, Placing
Shapes in a Scene.
6. Create a window, csWindow, in which to view the application and interact with it.
7. Set the current graphical context, csContext.
8. Draw all of the shapes in world space by applying a csDrawAction to the root of the
scene graph.
The root node is the csGroup-type node at the top of the scene graph. For more
information about draw actions, see Chapter 7, Traversing the Scene Graph.