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219
Index
O
OBJECT_LINEAR, 50
offset, rotation, 126
opBarrier
, 146
OpenGL
, 37
OpenGL Optimizer, 1
optimize
, 151
optimize,setCullFace()
, 152
optimizing performance, 151
orthographic projection, 101
P
parts of a Cosmo application, 202
performance tips, 163
fog, 93
performance tools, 151
PERSP_TEX, 44
perspective, 45
pick(), 141
playing sounds without using an action, 177
POINT_PMODE, 52
pointer device event, 121, 130
point sets, 20
polysets, 20
R
range(), 161
ready-made geometries, 16
reference, and unreference, 4
reference counting, 3
rendering, 206
optimized, 164
REPLACE_TENV, 46
resolution, 160
root node
, 66, 67
rotate
, 80
rotation, using sensors, 126
rotation event
, 127
routines
pfGetRef()
, 4
pfRef(), 4
pfUnref(), 4
runtime type, 4
S
saving a scene graph, 75
scale, 80
scene graph, 2, 55, 203
at a glance, 65
common mistakes, 75
compiling part of, 164
diagram, 69
editing, 73
loading, 74
saving, 75
transversal order of nodes, 86
scene graph, steps to create, 13
scope, of lighting, 92
screen, make one color, 39
screen objects, storing, 142
selecting screen objects, 140
semaphore, 146
Sensor, 121
setAlphaFunc(), 53
setCullFace(), 152
setFarClip(), 103
setHorizFOV(), 103