A SERVICE OF

logo

xix
List of Figures
Figure 1-1 Cube Scene Graph 8
Figure 1-2 Two Transformations into World Space 10
Figure 2-1 Primitives in a csGeoSet 18
Figure 2-2 Sequential Specification of Attributes Per Primitive 23
Figure 2-3 Indexed Attributes 24
Figure 2-4 Deciding Whether to Index Attributes 25
Figure 2-5 Stride and Offset Values 27
Figure 2-6 TriFanSet 32
Figure 2-7 Triangle Strip 32
Figure 3-1 Inheritance Mask 37
Figure 3-2 Applying a Texture to a Geometry 42
Figure 3-3 Texture Coordinates 43
Figure 3-4 Non-Perspective and Perspective Modes 45
Figure 3-5 Texture Coordinate Function 48
Figure 3-6 Repeated Texture on a Geometry 49
Figure 4-1 A Simple Grouping 58
Figure 4-2 Setting Single and Multiple-Value Variables 61
Figure 5-1 Scene Graph 65
Figure 5-2 Multiple Root Nodes 67
Figure 5-3 Simple Scene Graph 69
Figure 5-4 Two Sets of Data Rendered Differently 70
Figure 5-5 Torso Subgraph 71
Figure 5-6 Showing the Same Geometry in Two Locations 72
Figure 6-1 Placement of csTransform Nodes 79
Figure 6-2 Scaling in Different Orientations 81
Figure 6-3 Order of Transformations 81
Figure 7-1 The Flow of an Action Through A Scene Graph 87