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List of Figures
Figure 9-1 Viewport 98
Figure 9-2 Aspect Ratio 99
Figure 9-3 Changing the Window Without Changing the Images Aspect 100
Figure 9-4 Perspective Explained 102
Figure 9-5 Horizontal and Vertical Fields of View Offsets 104
Figure 10-1 Keys and Key Values 110
Figure 10-2 Engine Terminology 111
Figure 10-3 Spline 112
Figure 11-1 Rotation and trackPoint Representations 127
Figure 11-2 Placing csSphereSensor in a Scene Graph 129
Figure 11-3 Placing csPlaneSensor in a Scene Graph 131
Figure 11-4 Placing csTouchSensor in a Scene Graph 134
Figure 12-1 Ray Pick Action 141
Figure 12-2 Creating Your Own Window 143
Figure 13-1 Multiprocessing 145
Figure 13-2 Blocking Action of Multiple Threads 149
Figure 14-1 Before and After Back Patch Culling 153
Figure 14-2 Viewing Angle 154
Figure 14-3 Face and Primitive Normals 155
Figure 14-4 Direction of Normals 156
Figure 14-5 csLOD Ranges 162
Figure 14-6 Arranging Scene Graph Nodes 165
Figure 15-1 Sound Classes 168
Figure 15-2 Sound Direction 171
Figure 15-3 Forward and Reverse Sound Propagation 172
Figure A-1 Bounding Sphere 187
Figure B-1 Cube Application 194
Figure B-2 Cube Scene Graph 203
Figure B-3 Two Transformations Into World Space 205