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Chapter 14
14. Optimizing Rendering
One of the greatest challenges developers face is optimizing application performance.
This chapter describes the Cosmo 3D nodes and programming techniques that can help
optimize your applications performance.
The more vertices calculated and rendered, the slower the applications performance. If
you can reduce calculations and rendering, you can improve application performance.
The following sections list means by which you can reduce the number of calculations
made and the number of vertices rendered:
•“Face Culling on page 152.
•“Back Patch Culling on page 152.
•“Level of Detail Reduced for Performance on page 160.
•“Culling the View Frustum on page 160.
•“Performance Programming Techniques on page 163.
Note: For more information about performance tools, see the OpenGL Optimizer
Programming Guide.