Geemarc RP7510 Answering Machine User Manual


 
8
Basic Answering machine use
To set either OGM1 or OGM2
Hold down ON/OFF for 2 seconds until you hear a beep.
If the red light’s on, OGM1 is set.
If the red light’s flashing, OGM2 is set. (OGM2 doesn’t let the caller leave a message.)
To switch the answering machine on or off
Press ON/OFF briefly.
If the message display (‘00’ etc) is on, the machine is on and ready to answer.
If the message display is off, the machine is off.
If the machine is off, it’ll ‘answer’ calls after 15 rings and play OGM2. (Most
callers will hang up well before 15 rings.) This lets you ring in and switch the
machine on: see page 10.
To listen to your messages
The display shows the message total.
Press PLAY.
To pause, press MEMO. To continue, press MEMO again.
To skip to the next message, press SKIP.
To skip to the previous message, press REPEAT.
To erase a message, press ERASE before it ends.
To erase all messages: after playing them, hold down ERASE until you hear a
beep.
To stop, press STOP.
Points to remember:
Mailbox messages and memos are played last.
An 'erased' message isn't erased immediately. It's erased after the machine says
'end of messages'. Up until this time you can still hear an 'erased' message again.
To hear only the new messages, not the old ones, hold down PLAY until you hear a
beep.
Don’t let the memory become full - erase the messages you don’t need to keep.
The longest message the machine accepts is 2 minutes. It’ll send the caller a warning
beep just before.
Tones or end of call signals after messages
On some systems, particularly cable telephone networks, you may hear short periods of
tone or 'end of call' signals after playing back messages. This can be quite normal but if it
is a cause for concern, please contact your local telephone service provider who may be
able to make an adjustment to your particular telephone line.