Franklin SCD-1890 PDAs & Smartphones User Manual


 
Spelling Bee.
Press LIST to add a SAT
®
word to My
Vocabulary List.
6. Press SPACE for a new word.
7. Press CLEAR or MENU when done.
Flashcards
1. Press MENU.
2. Press EXER.
You can choose My Flashcards which
uses words from My Vocabulary List or
SAT
®
Flashcards which uses words from
the SAT
®
Word List.
3. Press or to highlight the one you
want, then press ENTER.
A word will appear on the screen for you
to study or define. If needed, press
ENTER to see the definition. Press
BACK to return to Flashcards.
Press LIST to add a SAT
®
word to My
Vocabulary List.
4. Press SPACE for a new word.
5. Press CLEAR or MENU when done.
Playing The Games
You have twelve fun games to choose from.
Changing Game Settings
Before you play, you can choose the source
of the words, the skill level, the language,
and whether or not graphics will be used.
1. Press MENU.
2. Press GAMES.
3. Hold down CAP and press to
highlight Game Settings, then press
ENTER.
4. Use or to move to Words,
Skill, or Graphics.
Words chooses the source of the words:
All of them, My Vocabulary List, Enter
your own, Learn a Word List, or SAT
®
Word List.
Skill determines how easy or difficult a
game is.
Graphics determines whether you see
graphics at the end of games.
5. Use or to change the setting(s)
you want.
6. Press ENTER when done.
Selecting a Game
In the Games menu, use or to move
the highlight to the game of your choice and
press ENTER.
Getting Help in the Games
During any game you can read instructions
by pressing HELP.
You can get a hint by holding CAP and
pressing ? or reveal the game word by
pressing ?.
Note: If you reveal the game word, you lose
the round.
Hangman
Hangman selects a mystery word and
challenges you to guess it letter by letter.
You have to guess the word to save the little
man. Each wrong guess that you make
causes another piece of him to appear.
When he is whole, you lose. The letters of
the mystery word are hidden by question
marks. The number of guesses remaining is
indicated by #s.
Type letters that you think are in the mystery
word. If you are correct, the letter appears in
place of the corresponding question mark(s).
Hold CAP and press ? for a hint. Press ? to
give up.
After the round is over, press ENTER to look
up the definition of the game word press
THES to view its thesaurus entry, if any.
Press BACK to return to the game. Press
SPACE to play again.
Anagrams
Anagrams challenges you to find anagrams
of the game word. An anagram is a word
formed from some or all of the letters of
another word. The number to the right of the
screen indicates the number of anagrams of
the game word you are asked to find.
Type an anagram and then press ENTER.
Use or to view the anagrams already
entered, if necessary. Hold CAP and press ?
to shuffle the letters in the selected word.
Press ? to give up.
After the round is over, press ENTER to turn
on the highlight. Use the arrow keys to
highlight a word, then press ENTER to look
up the definition of the highlighted word or
press THES to view its thesaurus entry, if any.
Press BACK to return to the game. Press
SPACE to play again.
Jumble
Jumble tests your ability to unscramble
letters and form words. A series of letters is
displayed. Try to type words using the game
letters. The number to the right of the screen
indicates the number of words you are
asked to find using the game letters.
Type a word and then press ENTER. Use
or to view the words already entered, if
necessary. Hold CAP and press ? to shuffle
the game letters. Press ? to give up.
After the round is over, press ENTER to turn
on the highlight. Use the arrow keys to
highlight a word, then press ENTER to look
up the definition of the highlighted word or
press THES to view its thesaurus entry, if any.
Press BACK to return to the game. Press
SPACE to play again.
Letris
In Letris, letters fall from the top of the
display to the bottom. Use or to move
the falling letter to a position where it can
spell a word when it reaches the bottom.
Hold FN and press or to move the
letter as far right or left as you can. Press
to drop the letter to the bottom of the screen.
Press SPACE to pause the game. Press
SPACE again to resume the game.
When you make a valid word, it disappears
and your score increases based on the length
of the word. When the score reaches 50, a
dinosaur appears on the display. At 100, the
dinosaur shoots fire from its mouth, burns up
all the letters and jumps off the display. At
200, the dinosaur jumps down and squishes
all the letters. At each of these new levels, the
falling letter drops faster.
After the round is over, press SPACE to play
again.
Letter Poker
Letter Poker challenges you to make longer
words with the letters you are dealt than the
house does with its letters. You and the
house take turns betting and discarding, but
you do not see the house’s letters until the
end of the hand. The scoring is similar to
normal poker: one four-letter word is better
than a three- and two-letter word (in normal
poker four-of-a-kind is better than a full
house). The longer your word, the better
your chances of winning.
To play, type a word from your letter cards
and press ENTER. You can make two words
by typing a SPACE between them. Watch for
the dealer’s moves.
You need to know the following poker terms
before you begin to play, as they appear as
prompts on the screen.
Press the initial letter to make your choice.
For example, to bet press B, to raise press
R, and so on.
Bet Means you want to bet on
your hand. You can bet up to
$100.
Pass Means you’ll pass the bet to
the dealer.
Fold Means that you want to end,
and lose, the hand.
See Means you’ll match the
dealer’s bet.
Raise Means you’ll increase the
dealer’s bet. You can raise it
up to $100.
Note: To type a bet, press Q-P for numbers.
The pot starts at $1000, with a $10 ante (the
initial bet to start the hand). If you are unable
to make a word at tat time, type letters that
you are likely to use later from those you are
dealt. To erase a letter, press BACK. To
continue without typing letters, press
ENTER.
If you bet before the house does, you see a
prompt, “Pass, Bet, Fold”. If the house bets
first, you see a prompt, “See, Raise, Fold”.
You can discard up to three letters. After
discarding, you see a message showing how
many cards, if any, the house discarded. If
the hand ends in a tie, you do not lose your
money. The pot carries on to the next hand.
Press SPACE to play again.
Word Blaster
In Word Blaster you must guess the mystery
word before it appears fully on the screen. It
gets filled in one letter at a time. When there
are enough letters filled in for you to guess the
word, press ENTER. Type your guess and
press ENTER to see if you were right. Hold
CAP and press ? to flash the partially
completed word on the screen. Press ? to give
up.
After the round is over, press ENTER to look
up the definition of the game word press
THES to view its thesaurus entry, if any.
Press BACK to return to the game. Press
SPACE to play again.
Word Builder
Word Builder finds anagrams for you from
the letters you enter. Type letters you want
Word Builder to build words from and press
ENTER.
Word Builder shows the anagrams it has
built. Use or to view the words, if
necessary.
After the round is over, press ENTER to turn
on the highlight. Use the arrow keys to
highlight a word, then press ENTER to look
up the definition of the highlighted word or
press
THES to view its thesaurus entry, if
any. Press BACK to return to the game.
Press SPACE to play again.
Word Deduction
In Word Deduction, you have to guess a
mystery word based on the provided clues.
The number to the left of the screen indicates
how many guesses you have.
Type a word with the required number of
letters and then press ENTER. You see